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GameOn Training of Multipliers

Scaling game design

The person participated in training activities focused on exploring and planning inclusive game design multiplying opportunities. Participants worked in-country teams to identify and plan local activities. Specifically, people were tasked:

  • to identify target audiences for who they organise multiplying actions;
  • to ideate and plan multiplying programme and/or activities;
  • to reflect on what competences they have and need to act as a multiplier.

Organisers issued this badge based on a participation principle. Additionally, badge earners can add more specific evidence to enrich their badges with reflection, photos or other learning artefacts.

This badge shows activities and learning achieved during the international training course "GameOn for Inclusion. Training of Multipliers. This training is part of the capacity-building project "GameOn: Inclusion through educational game design".
Tasks
Task no.1
Evidence verified by: აქტივობის ერთი ორგანიზატორი
During the training activities, participate in sessions on game design multiplying. You can add evidence to enrich your badge, such as reflections or photos from activities. Guiding questions:
  1. Who could be your target audience to promote inclusive game design?
  2. What ideas and plans do you have for activities?
  3. What are multiplier competences that you think you are good at? In which areas do you need to improve?
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GameOn Training of Multipliers

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Co-funded by the Erasmus+ programme of the European Union
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