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GameOn: Social inclusion

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GameOn: Social inclusion

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This learning playlist will help you learn more about social inclusion and how to empower this topic in your communities by using educational game design.

This playlist consists of the following activities:
  • what is social inclusion?
  • analysis of your social environment.
  • social inclusion through educational games.

Complete the following playlist activities to develop your non-formal learning understanding and competences to support better learning of people involved in the game design process.

The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:
Nexes (ES) – the lead partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).

Co-funded by the Erasmus+ Programme of the European Union
Cover image: photo by Sharon McCutcheon

Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
GameOn: What is social inclusion?
Mandatory
Unknown duration
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Social inclusion is defined as the process of improving the terms of participation in society for people who are disadvantaged on the basis of age, sex, disability, race, ethnicity, origin, religion, or economic or other status, through enhanced opportunities, access to resources, voice and respect for rights . Thus, social inclusion is both a process and a goal. <...>, it is contended that promoting social inclusion requires tackling social exclusion by removing barriers to people’s participation in society, as well as by taking active inclusionary steps to facilitate such participation. As a political response to the exclusion challenge, social inclusion is thus a more deliberate process of encompassing and welcoming all persons and embracing greater equality and tolerance.” Read more: un.org. Social Inclusion and exclusion.

Social Inclusion topic is inseparable from socially vulnerable groups.
ESF (European Social Funds) identifies the following vulnerable groups:
  • a person belonging to social, cultural, ethnic and religious minorities; a migrant, a person of foreign origin;
  • a disabled person;
  • a person who has no habitual residence (a homeless person, a resident in a boarding house, crisis centre, a person who received the bailiff’s call to move out, a person living in a house which does not meet the requirements for construction and particular standards).
  • a person belonging to a socially vulnerable group (a person who is a beggar, vagrant, addict, prone to commit crimes, a victim of physical or sexual violence in a family, having lost skills of independent life, a child facing learning difficulties or out-of-school child, illiterate and belonging to other socially vulnerable groups specified in the Description of the Terms and Conditions for Financing of Projects.)

Looking at the list above, discuss with your colleagues about vulnerable social groups you are working with and how you are ensuring social inclusion.

This activity is part of the broader educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:
Nexes (ES) – the lead partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).

Co-funded by the Erasmus+ Programme of the European Union
Cover image: Photo by Miles Peacock

Get activity badge

GameOn: social inclusion and game design Get this badge

Owners of this badge learned more about social inclusion and vulnerable social groups. They had discussions about vulnerable groups that they are facing in their communities/work and how to ensure social inclusion in their environment.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the broader educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Ülesanded
Task no.1
Evidence verified by: one activity organiser
Share your thoughts on the following questions to earn the activity badge:
  1. What socially vulnerable groups do you work with?
  2. How do you ensure social inclusion in your work? What methods do you use?

GameOn: analyse your social environment
Mandatory
Unknown duration

Skills

ESCO
#boost inclusion in organisations
ESCO
#stimulate inclusion in organisations
ESCO
#work for social inclusion
ESCO
#encourage inclusion in organisations
ESCO
#advocate inclusion in organisations
ESCO
#promote inclusion
ESCO
#create prototypes
Activities: 3
Started: 10
Completed playlist: 0
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Organiseerijad

GameOn - Game Design for Inclusion
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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