Lisätiedot
This activity will help you learn about different educative tools that use games or their charactheristics as a main ressource: GBL, gamification and game design.
___
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
Hanki aktiviteetti-merkki
Owners of this badge learned more about GBL, gamification and game design. The owner also reflected upon those three potential educative tools.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design.
Tehtävät
Vastauksen vahvistanut: hyväksy itse
Explore the powerpoint to learn about the use of games in education and three methodologies: GBL, gamification and game design.
Then, write three key-words to define each methodology to earn the activity badge.