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Playlist - GameOn: Žaidimų kūrimas. Kas padaro žaidimą žaidimu?

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Playlist - GameOn: Žaidimų kūrimas. Kas padaro žaidimą žaidimu?

Prisijungti

Apie

Šis grojaraštis padės Jums susipažinti su pagrindiniais žaidimo elementais, kurie yra svarbūs kuriant edukacinius žaidimus.

Kas padaro žaidimą žaidimu?
Kokie yra svarbiausi gero žaidimo elementai?
Kuo skiriasi paprastas žaidimas nuo edukacinio žaidimo?

Šis grojaraštis yra projektų ,,Edukacinių žaidimų dizaino metodikos taikymas darbe su jaunais žmonėmis‘‘, kurį finansuoja Vilniaus miesto savivaldybė ir GameON, kuris yra dalinai finansuojamas Europos Komisijos programos Erasmus+ dalis.


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GameOn: Play and Game
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Apie

The words play and games have a unique relationship in the English language. There are two ways to frame their relationship, both of which are useful:

1) Games are a subset of play: The category of play represents many kinds of playful activities. Some of these activities are games, but many of them are not. In this sense, games are contained within play.
2) Play is a subset of games: Games are complex phenomena and there are many ways to frame them and understand them. RULES, PLAY, and CULTURE are three aspects of the phenomena of games. In this sense, play is contained within games.

A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. The key elements of this definition are the fact that a game is a system, players interact with the system, a game is an instance of conflict, the conflict in games is artificial, rules limit player behavior and define the game, and every game has a quantifiable outcome or goal. (Eric Zimmerman, Katie Salen Tekinbas (2003), “Rules of Play: Fundamentals of Game Design”)


Discuss with your colleagues or friends the difference between Play and Game, share your own definition of the Game.

You may complete the activity and earn a digital badge by adding your reflections to the badge evidence below.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union.

Cover image from Unsplash.



Gauk veiklos ženkliuką

GameOn: Play and Game Gauk šį ženkliuką

Earners of this badge completed the activity to learn and reflect on the difference between Play and Game.

They got familiar with different definitions of the ‘Game’ and shared their own.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

Užduotys
Užduotis nr.1
Įrodymus patikrino: pats patvirtino
Share your thoughts on the following questions to earn the activity badge:

1) How would you explain the difference between Play and Game? Do these two words have a different or the same meaning in your language?
2) Share your own definition of the ‘Game’.

GameON: Essential elements in the game design
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Nežinoma trukmė
Renginiai: 2
Pradėta: 16
Pabaigė grojaraštį: 1
Dalintis:

Organizatoriai

GameOn - Game Design for Inclusion
Badgecraft palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis support@badgecraft.eu.
Platforma
Pakeisti į kitą kalbą:
Dalinai finansuojamas iš Europos Sąjungos programos Erasmus+
PradinisVeiklosGrojaraščiai