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GameOn: Game Design Steps for Inclusion

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GameOn: Game Design Steps for Inclusion

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Content

This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.

It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.


Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design


Follow the next playlist activities to develop your understanding of game design for inclusion.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

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GameOn: Games. The power of games
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Content

So, why are games beneficial in the learning process, and why do we love them? Playing a game opens the possibility to enter inside a safe space for the experimentation with players’ own competences and building relationships. Games are enjoyable: our body emits a big quantity of “feeling-good” hormones when playing, such as serotonin, oxytocin or dopamine. This feeling allows games to support the development of competences at the same time we have fun. Some tool competences they can help to develop include following rules, adaptation, problem solving, interaction, critical thinking skills, creativity, teamwork, etc. From kids to adults, games can be used to develop competences and increase learning.

Games enhance youth to learn new things overcoming standardised barriers and while they are developing new skills, they build an emotional connection to learning. Creating emotional connections during learning makes the experience concrete and transformative of attitudes towards the learning process and space. Because games are interactive and engaging, they may also encourage students to explore new topics and approaches to learning that otherwise they would not consider.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

Gradivo

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GameOn: Games. The power of games Pridobi to značko

Owners of this badge learned more about the power of games and reflected upon how do they engage people and their own experience.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design.
Naloge
Naloga št.1
Dokaze preveril: samopotrditev
Read the articles and reflect about what do you feel when you play. And, what do you see on kids and youngsters when you see them playing?

GameON: Games. Games and their characteristics
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Neznan čas trajanja

Veščine

ESCO
#teamwork approaches
ESCO
#spodbujati vključenost
ESCO
#work for social inclusion
ESCO
#facilitate creativity in the team
ESCO
#problem solving
ESCO
#create game rules
ESCO
#collaborate for social inclusion
ESCO
#socialna pedagogika
ESCO
#oblikovati pravila za igre
ESCO
#facilitate groups for social service users
ESCO
#voditi igre
ESCO
#develop activities to educate
ESCO
#explain game rules
ESCO
#engage participants
ESCO
#game rules
ESCO
#collaborate for social inclusion
ESCO
#uporabljati učne strategije
ESCO
#work for social inclusion
ESCO
#socialna pedagogika
Aktivnosti: 10
Začeto: 18
Dokončan seznam predvajanja: 0
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Organizatorji

GameOn - Game Design for Inclusion
Badgecraft vodi spletno infrastrukturo za mesta in regije učenja in jo razvija skupaj z vodilnimi izobraževalnimi organizacijami. Evropski konzorcij razvija to platformo s pomočjo sofinanciranja programa Evropske unije Erasmus+. Kontaktirajte support@badgecraft.eu.
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Sofinancirano s strani programa Evropske unije Erasmus+
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