Lisätiedot
This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.
It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.
Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design
Follow the next playlist activities to develop your understanding of game design for inclusion.
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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
Suoritettavat aktiviteetit
Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
Lisätiedot
This activity will help you learn about different educative tools that use games or their charactheristics as a main ressource: GBL, gamification and game design.
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This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
Hanki aktiviteetti-merkki
Owners of this badge learned more about GBL, gamification and game design. The owner also reflected upon those three potential educative tools.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design.
Tehtävät
Vastauksen vahvistanut: hyväksy itse
Explore the powerpoint to learn about the use of games in education and three methodologies: GBL, gamification and game design.
Then, write three key-words to define each methodology to earn the activity badge.