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This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.
It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.
Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design
Follow the next playlist activities to develop your understanding of game design for inclusion.
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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
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Schließe die folgenden Aktivitäten ab und erhalte Open Badge, um deinen Playlist- Fortschritt zu fördern
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This activity will help you learn about the different steps when facilitating a game design process. At he same time, it will offer you some tips when doing it.
A game design process can be tailored to different backgrounds and realities (thus, even further contributes to the process of inclusion) and leads to both personal and professional development of those involved in it. To facilitate it well:
- Take participants needs’, motivations and abilities into consideration.
- Provide structure, but also leaving enough flexibility for adaptation.
- Design opportunities for participants to use their diverse competences, as well as to develop them further.
- Design interventions that assess group participation level and ensure everyone’s participation.
- Support the participants. Specially, in managing expectations and frustration. the process can also create quite some frustration (e.g. when the outcome does not meet the expectations or when the workload is too much) , which is a great source of learning, but can also be a reason for some participants to walk away from the process. Especially if their tolerance to frustration is fairly low. Hence, if there would be one important message that we would like to pass onto other facilitators of the game design process is to prepare themselves for those moments and pay close attention to when they emerge in order to be able to support participants to transform them into learning instead of a demotivating defeat.
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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
Erhalte einen Badge für diese Aktivität
Owners of this badge learned more about the steps when implementing a game design process and reflected upon it and their own experience.
The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design.
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Nachweis verifiziert von: Einem Organisatoren der Aktivität
Watch the video and a share your thoughts on the following questions to earn the activity badge:
- Knowing the different steps, would you use a game design process in your educational work with your target group? Why?