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GameOn: Game Design Steps for Inclusion

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GameOn: Game Design Steps for Inclusion

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This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.

It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.


Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design


Follow the next playlist activities to develop your understanding of game design for inclusion.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

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GameOn: Games. The power of games
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Inhalt

This activity will introduce you on the understanding of inclusion on the Game On project and its relationship with games.

Within the framework of GameOn project, we believe that the game design process can and should be used as an inclusion tool. According to our experience, it certainly helps to engage diverse target groups at the local or/and international level and promote critical thinking.

Members of the diverse groups usually incorporate their own backgrounds, experiences, ability, heritage, and culture into their game development process. At the same time, inclusion of diverse target groups and team work during the development process grows the sense of empathy.

Before we dive deeper into it in the next activities of this learning playlist, it is worth stopping for a moment to reflect on what inclusion is. From the project we agree on the following definitions:

  • Inclusion: Inclusion is understood as the promotion of the participation of all people involved in a learning process, removing participation barriers for individuals and groups with lesser opportunities, and taking diversity among them as an asset.
  • Social Inclusion: Social inclusion is the process of improving the terms on which individuals and groups take part in society: improving the ability, opportunity, and dignity of those diverse or disadvantaged on the basis of their identity or condition.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

Material

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GameON: Games and inclusion. Introduction. Erhalte diesen Badge

Owners of this badge learned more about inclusion and reflected upon their own experience.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
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After reading, think about your social circle. Share your thoughts on the following questions to earn the activity badge:

  1. Is your social circle truly inclusive?
  2. What do you do for inclusion in your everyday life?
  3. With which marginalized social groups are you in contact, if any?


Fähigkeiten

ESCO
#teamwork approaches
ESCO
#Inklusion vorantreiben
ESCO
#work for social inclusion
ESCO
#facilitate creativity in the team
ESCO
#problem solving
ESCO
#create game rules
ESCO
#collaborate for social inclusion
ESCO
#Sozialpädagogik
ESCO
#Spielregeln formulieren
ESCO
#facilitate groups for social service users
ESCO
#Spiele betreiben
ESCO
#develop activities to educate
ESCO
#explain game rules
ESCO
#engage participants
ESCO
#game rules
ESCO
#collaborate for social inclusion
ESCO
#Lernstrategien einsetzen
ESCO
#work for social inclusion
ESCO
#Sozialpädagogik
Aktivitäten: 10
Begonnen: 18
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Ausführende Organisation

GameOn - Game Design for Inclusion
Badgecraft betreibt diese Plattform und entwickelt sie zusammen mit Organisationen aus dem Bildungsbereich. Das EU Programm ERASMUS+ hat eine Ko-Finanzierung für die Entwicklung der ersten Version dieser Plattform gewährt. Kontakt support@badgecraft.eu.
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Ko-Finanziert durch das Erasmus+ Programm der Europäischen Union
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