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GameOn: Game Design Steps for Inclusion

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GameOn: Game Design Steps for Inclusion

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This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.

It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.


Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design


Follow the next playlist activities to develop your understanding of game design for inclusion.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

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GameOn: Games. The power of games
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This activity will help you learn about how board games can be inclusive or exclusive.

GameOn project organized an international seminar where different game design experts and educators gathered. One of the topics discussed was how board games can be inclusive or exclusive.

Explore the presentation, done by two collaborators of the project (Eloi Pujadas, dame designer, and Noemí Blanch, teacher) to learn about it.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

Material

  • Exclusive and inclusive games presentation

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GameON: Games and inclusion. Inclusive and exclusive games. Erhalte diesen Badge

Owners of this badge learned about how board games can be inclusive or exclusive, experienced it and reflected upon their own experience.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
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Aufgabe Nr. 1
Nachweis verifiziert von: Selbstbestätigung
Play a pachisi game with some friends/family were each player has a different characteristic: one cannot move its hands, another has daltonism, one moves very fast. Then, share your thoughts on the following questions to earn the activity badge:

  1. How was the game?
  2. How could it be possible to remove the barriers detected?


Fähigkeiten

ESCO
#teamwork approaches
ESCO
#Inklusion vorantreiben
ESCO
#work for social inclusion
ESCO
#facilitate creativity in the team
ESCO
#problem solving
ESCO
#create game rules
ESCO
#collaborate for social inclusion
ESCO
#Sozialpädagogik
ESCO
#Spielregeln formulieren
ESCO
#facilitate groups for social service users
ESCO
#Spiele betreiben
ESCO
#develop activities to educate
ESCO
#explain game rules
ESCO
#engage participants
ESCO
#game rules
ESCO
#collaborate for social inclusion
ESCO
#Lernstrategien einsetzen
ESCO
#work for social inclusion
ESCO
#Sozialpädagogik
Aktivitäten: 10
Begonnen: 18
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Ausführende Organisation

GameOn - Game Design for Inclusion
Badgecraft betreibt diese Plattform und entwickelt sie zusammen mit Organisationen aus dem Bildungsbereich. Das EU Programm ERASMUS+ hat eine Ko-Finanzierung für die Entwicklung der ersten Version dieser Plattform gewährt. Kontakt support@badgecraft.eu.
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Ko-Finanziert durch das Erasmus+ Programm der Europäischen Union
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