Inhalt
GameOn project partners developed educational tools for youth workers, educators, and teachers to promote social inclusion and critical thinking through game design learning and educational activities in our local communities. We realised a need to have a deeper contextualisation of social inclusion's needs, challenges and realities as it’s one of the project's special focuses. To address this demand, the consortium impulsed a process of diagnosis and research on the matter.
Hence, this inclusion paper serves as a background document with a value of orientation on the meaning of inclusion and a summary of the situation in the different countries that can support and guide the work done on game design for inclusion.
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GameOn project partners developed educational tools for youth workers, educators, and teachers to promote social inclusion and critical thinking through game design learning and educational activities in our local communities. We realised a need to have a deeper contextualisation of social inclusion's needs, challenges and realities as it’s one of the project's special focuses. To address this demand, the consortium impulsed a process of diagnosis and research on the matter.
Hence, this inclusion paper serves as a background document with a value of orientation on the meaning of inclusion and a summary of the situation in the different countries that can support and guide the work done on game design for inclusion.
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