This activity will introduce you to Incluship, the gamified tool that was created by Idealúdica and the partners of the “GameOn” project to assess inclusion competences acquired through game design.
What is Incluship?
Incluship is a gamified tool (almost a board game, but one that requires a facilitator and that has specific learning goals) created for assessing the competences related to inclusion that young people can develop by participating in a game design process.
It can also be used to assess the development of the 12 featured competences with groups of adult learners and/or during other types of learning processes, if they are participatory and in some way creative.
The tool includes six personal competences, which are creativity, resilience, problem solving, adaptability, critical thinking and communication, and six social competences, which are collaboration, involvement, respect, empathy, democratic decision-making and active citizenship practices. To learn more about these 12 key competences, you can check out this activity.
With Incluship, participants of a game design or creative process become explorers of the “competence islands” of social inclusion. Through this exploration, in the game they will acquire the necessary elements to build together one ship (the Incluship) to travel towards new horizons of learning and self-discovery!
At the beginning of the process, the group of participants will choose an “inclusion goal” that they wish to achieve throughout the experience. This goal is represented by a number of points that participants, working all together, will need to collect in order to build their Incluship by travelling symbolically to the relevant competence islands.
In several steps, during the game design or creative process, they will be invited to come back to the Incluship and to identify attitudes and behaviors, knowledge and skills that they have developed, linking them to their inclusion competences: the value associated to each developed competence will contribute to achieving the inclusion goal chosen at the beginning.
This tool allows to conduct a cooperative assessment of the competences related to inclusion throughout the process of designing a game together or collaborating on a creative project, it encourages communication and reflection on the group learning, while at the same time focusing on individual learning of each participant in the activity.
1 inclusion ship board (the Incluship)
12 inclusion competence island boards
12 tokens with the name of each competence island
57 exploration cards, to reflect about the learning happening during the game design or creative process, which are divided in:
- 16 red cards with "attitudes and behaviours"
- 17 blue cards with “knowledge”
- 24 green cards with "skills"
Personal explorer journals (one for each participant), to collect the individual elements explored and their contribution in each competence island.
1 storm token
Additionally, a white-board marker and blue tack or adhesive tape to stick the islands, tags and Incluship to a wall or board.
Incluship must be applied in 3 different stages during the game design or learning process.
Step 1: introductory activity
At the beginning of the process, the facilitator will introduce Incluship and help the group set their inclusion goal. This activity should last around 30-45 minutes.
To learn more about this first step, go to the next playlist activity here.
Step 2: intermediate evaluation activity/activities
During the process, the facilitator will carry out from 1 to 3 evaluation activities (the number of which should be decided in advance by the facilitator), where participants will explore their skills and competences. Each of these activities should last about 30 minutes.
Step 3: final activity
At the end of the process, the facilitator will guide the group through a final evaluation, sharing their insights and calculating the points to see whether the inclusion goal set at the beginning has been reached. This activity can last from 30/45 minutes up to 1 hour, depending on how many participants there are.
The following playlist activities will guide you through each of these steps, keep going to learn more about Incluship!
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.
Co-funded by the Erasmus+ Programme of the European Union
Cover image from Incluship test carried out in Italy.